A downloadable tool for Windows, macOS, and Linux

Single-layer 2D map editor using a .png tileset.

It features map resizing, drawing, erasing, filling...

Export maps to txt, json or lua format.

Built with love2d it runs on Windows, macOS and Linux.

Source code available on github

Preview


Tileset from https://ansimuz.itch.io/grotto-escape-game-art-pack

Features

  • Edition:
    • Resize
    • Draw
    • Erase
    • Fill
    • Tile Picker
    • Clear
  • Movement:
    • Move
    • Zoom
  • Display:
    • Toggle grid
    • Reset
  • Import:
    • .txt
    • .json
    • .lua
  • Export:
    • .txt
    • .json
    • .lua
  • Set settings from editor.txt
  • Tiles display as drawing palette

Usage Instructions

This minimalist software does not provide any integrated tips or documentation, you should refer to this section if you need help.

Get started

  • Linux/MacOS install love2d v11.
  • Download the map editor.
  • Unzip it.
  • Add at least one tileset in the tileset/ directory.
  • Edit the "editor.txt" file next to the map editor and change some settings to fit your need.
  • Run the map editor (on Linux/MacOS either double click on the .love file or use $ love 2d_map_editor.love from the command prompt).
  • Create a map.
  • Export your map.
  • Your exported map should now appear in the map/ directory.

Shortcuts

Keys Description
D Draw
E Erase
F Fill
Alt Tile picker
Mouse Right Tile picker
Move
Spacebar + Mouse Left Move
Mouse Wheel Zoom

Input/Output Format

A 2d map is encoded as a 2d array of numbers. Each number matches a tile from the tileset.

Considering the following tileset:


And this 2d array of number:

{
    {19, 19,  1,  4, 19},
    {21, 19,  9, 19, 19},
    {19, 19, 19, 19, 19},
    {16, 16,  6, 15, 16},
    {13, 13, 13, 13, 13}
}

We get the following map:


Importing a Map to Your Project

With Lua (5.1)

If your using the lua programming language, just require the map in your project:

local map = require("path/to/my/map")

Without Lua

Create/find a parser for the file format you want your map to be in.


Project Status

The project is currently finished, however feel free to open an issue if you encounter one. No features will be added.

Why this Project & more...

Initialy I wanted to be able to create maps for my 2d games, I tried tiled but it's a big editor with tons of features and it was exporting maps in the json format, so I should have learned how to use the editor and use a library to parse json files.

Since I only needed single layers maps I started this little project. It was one of my first desktop application so it was very interesting on many points.

I created the map editor 2+ years ago but I never finished some features/polish but used it in multiple projects like It Alive. It's why I came back on it with the desire to make the initial idea come true. I find the project/code structure really bad now and that's a good thing, it means that my programming practices/skills have improved since. If I had to do it again now, I would do it in a much different maner. Thanks for reading.

StatusReleased
CategoryTool
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorMathurin
Made withLÖVE
Tags2D, Level Editor, Tilemap, Tileset
Code licenseMIT License

Download

Download
2d_map_editor_win32.zip 3.5 MB
Download
2d_map_editor_win64.zip 4 MB
Download
2d_map_editor_macos.zip 6.2 MB
Download
2d_map_editor_linux.zip 57 kB

Install instructions

  • Linux/MacOS install love2d v11.
  • Download the map editor.
  • Unzip it.
  • Add at least one tileset in the tileset/ directory.
  • Edit the "editor.txt" file next to the map editor and change some settings to fit your need.
  • Run the map editor (on Linux/MacOS either double click on the .love file or use $ love 2d_map_editor.love from the command prompt).
  • Create a map.
  • Export your map.
  • Your exported map should now appear in the map/ directory.

Comments

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Great! :D

Thanks! : )

(2 edits)

I'm having problems when opening, I get this error:

Error

grid.lua:13: attempt to index local 'file' (a nil value)

Traceback

grid.lua:13: in function 'loadExternalImage'

grid.lua:22: in function 'load'

main.lua:31: in function 'load'

[C]: in function 'xpcall'

[C]: in function 'xpcall'

any advice?
edit: I got it working, i forgot to add a tileset in the tileset folder

Hey 1takecarl,

Thanks for letting me know this issue, glad you made it worked! I’ll add a nice little error message so it’s clear a tileset is missing :)

I added some error messages instead of crashing the software, hope it can helps you/other, thanks again for reporting this issue :)

I have not tried it yet but the UI looks so pretty. Like it.

(+1)

so great, works fine, thx dude

Thanks mate, have fun!